![]() ![]() Things are going very well on the full registered version of Blood, and everyone at Monolith is playing Blood Shareware all the time. Fierce competition in 1 on 1 matches is taking place between the super hardcore Blood players, as well as huge 5 player net games almost every night that go on for hours! After hitting (110,000+) downloads on Gamecenter, and being in the Number 1 spot on HappyPuppy, we are very happy to see that lots of gamers are partaking in Blood. Grab a copy today! The Shareware .99C Patch is being finalized, we are preparing it as we speak to go out to the public. Here are the official patch fixes & notes: NOTES: CHANGES: No sync errors reported at 9600, 28800, and 33.6k baud even after several hours of BloodBath play. This change reduces perceived lag due to artwork caching at the beginning of the game. Future optimizations will include gib art, weapon art, and sound effect pre-caching. A corrupted animation file would cause a crash on some machines. Also increased the Credits playback speed. Fixed some sound channel related problems. Currently only used in the registered levels. Please check back soon, the patch will be released very soon. In completely unrelated but AWESOME news, Nick, the lead programmer on Blood, had a baby boy! (Not him personally - his wife Helen did the actual act of birthing the babe) Helen & Nick are doing very well, and they are extremely proud parents of their son whom they have named Daniel Lee. Congratulations guys! Besides finishing up Blood, the Blood Team members have been moving all about the buildings into their new quarters. With everyone happily situated in their posh new offices, they can now enjoy comfort and relaxation while they finish up the registered version of Blood.
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