Blood News


The Blood Weekly Update for 1/29/97.

Bloody HR


* * * NEWS FLASH * * *

The Blood Team released beta 3 to QA and external beta testers last weekend, and they are now hard at work on beta 4. This week the player finds his voice and new sounds effects go into the game.

* * * WEEKLY UPDATE * * *

Craig finished up a preliminary layout and some detail for the hospital level, which is titled Sick Ward. He also added some new features to the shareware to prepare it for Beta 3. Additionally, he did worked with Rick (Producer Dude) and Evan (Marketing Magnate) from GT Interactive on Thursday and Friday to help gear up for the upcoming shareware release.

Kevin revised and updated some older sprites and made a bunch of new stuff for Jay and Craig. He replaced a bunch of pre-alpha textures with stuff that blows up or bleeds. Kevin also added some new player death animation.

Last week the Haunted House level finally stopped haunting Jay, which is now nearly complete. Jay revised all his shareware levels with the new gib effects. We hear Jay also took down some of the GTI guys in BloodBath.

Dan spent a lot of his time working on new features. Most of the weekend was spent chasing down a blasted memory bug, which was finally slain Sunday evening. Dan continues to add more functionality to the game and to also fix as many bugs as are tossed his way by the beta testers and QA staff.

Randy squashed a bug when switching between weapons that use the lighter, and finished of some of the few remaining items on the menus.

Nick added some features to the gib system, began finishing off some shareware sector effect. He added code for the new humiliating player death that makes BloodBath rock even more. Nick also helped track down the nasty memory bug until Friday evenings pizza binge caught up with him. That's all we'll say about that.

Note to beta testers: Nick may have tracked down what causes the infamous "Grip of Fear" on the TNT. If you can figure it out before he fixes it, you still have a chance at the special offer from the development team.

Bloody HR
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